App Design

Bank App
Design Sprint

Overview

A 2 week design sprint. Designed a bank app based on the sprint rules. Focused on the home page, assistant chatbot, money transfer and contact pages. It has been made by using Figma and whimsical as well as pinterest, behavior, and dribble for inspiration.

Approach

We focused on designing an accessible banking app that allows anybody
to do whatever they need in the comfort of their own home.

Understand

Understand

Define

Define

Sketch

Sketch

Decide

Decide

Prototype

Prototype

Validate

Validate

Target Customer Base: Entrepreneurs College Students

Target Customer Base: Entrepreneurs College Students

Target Customer Base: Entrepreneurs College Students

We asked ourselves HMW -How Might We?- questions based on our goals and main risks. Later on we voted and chose the questions that seemed like the most important ones for our final goal.

We asked ourselves HMW -How Might We?- questions based on our goals and main risks. Later on we voted and chose the questions that seemed like the most important ones for our final goal.

After the questions, we took everything we’ve discussed and done so far and put it all together to create this roadmap.
We found out that our target risk would be the understandability of our UI.

We took some time to ourselves and started sketching after all the discussions and research.

Made a few sketches based on the feedback we got from the user testing. Since the main focus was information hierarchy, lack of return buttons and difficulty navigating and finding some pages; I sketched my ideas around those areas.

Made a few sketches based on the feedback we got from the user testing. Since the main focus was information hierarchy, lack of return buttons and difficulty navigating and finding some pages; I sketched my ideas around those areas.

Creative solutions.

Creative solutions.

Creative solutions.